home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1995 October
/
EnigmA AMIGA RUN 01 (1995)(G.R. Edizioni)(IT)[!][issue 1995-10][Aminet 7].iso
/
Aminet
/
comm
/
cnet
/
ffish_sim10b.lha
/
Fishing
/
FILES
/
SYSOPREADME
< prev
Wrap
Text File
|
1992-01-20
|
3KB
|
80 lines
FRESHWATER FISHING SIMULATOR V1.0
By Matrix
Genesis BBS 804-887-3584
This program is complete and working except for the lakes. I was
using a test lake I created to write/test the program. I am releasing
this now *WITH* a lake creator so you can create your own and put the
game up for others to play. The lakes are a little time consuming to
make. I've been pressed for time so have been unable to create any.
** I know I have Saltwater Fish in this game **
** (Look at title) **
NOTES FOR THE LAKE CREATOR:
I think it would be best to make it on paper first. May take a little
less time. Use graph paper and make it 15x40 (rows x columns). Mark
out the land, the dock (only one!) and use 6 different depths.
(5,10,15,20,25,30 ft). If you feel like it, at the same time select the
different surfaces and bottoms for each block.
Then you are ready for the creator. Making a mistake along the way
cannot be corrected unless you edit the resulting file. The edit feature
will be put in the next version. I wrote it quick. First it will ask for
a lakename, (20 characters max) then 5 types of fish (MAKE EM ALL DIFFERENT)
then the mapping routine starts. Enter the data as you have it on your
paper OR just do it freehand.
Once it's done, it'll ask for a filename. Type in anything. It will
write a map file to the lakemaps dir and a data file to the lakedata dir.
Rename these to lakeMap# and lakeData#. Then edit your lakelist file.
Version 2 will be much easier. I may make an offline file for it.
(Mouse Driven!) Your lakelist should have the lakes listed by number
because that's what the program is looking for when the player selects.
I will start working on lakes, but in the meantime if anyone makes any
please upload the data file and map file to Future World. You cannot play
this unless you have at least ONE lake. To be able to have all 16 fish in
the game you would have to make at least 4 lakes (5 fish per lake). So if
you use only one lake, the largest fish caught file will never fill up.
Archive Contents:
FishSim1.0 - Main Prgm
lakeeditor - Lake Creator / File Resetter
fish.intro - Title Page
fish.biggest - Largest Fish caught data file
fish.news - Docs
fish.tourny - Tournament Standings
fish.lakes - Lake Selection List
fish.list - Fish List for the Lake Creator
fish.news - Fisherman's Herald
Create these Directories:
USERS Dir - User Data
LAKEMAPS DIR - MCI maps (Was faster than using the data to display)
LAKEDATA DIR - Lake Data (DON'T mess with the file unless you have
studied the program/creator files)
FILES DIR - Misc text and Data Files
* COPY ALL FISH.XXXX FILES TO FILES DIRECTORY *
The Main program AND the lake creator have data path assignments that
can be altered along with a couple more items. Check the program
listing.
Any Comments can be directed to MATRIX on Future World or to the
Sysop of Genesis BBS 804-887-3584. Just remember that this is
my very first arexx program. So have some heart.